Thank you, and no, I don't know, I'm afraid.
Based on a conversation that I had with my elder son today, perhaps we should consider building an on-line role-playing game based on the economy, and see if the bright geeks can fix some of our problems while playing.
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2 comments:
Thank you, and no, I don't know, I'm afraid.
Based on a conversation that I had with my elder son today, perhaps we should consider building an on-line role-playing game based on the economy, and see if the bright geeks can fix some of our problems while playing.
Post a Comment